I really like this structure - the episodes are playable in several hours each, and the tighter plotting imposed by the chapter structure lends itself to better storytelling. These chapters can be played independently, so if one gets hopelessly stuck, one can just start at the beginning of the next chapter, giving even novice players a chance to experience most of the story. And it is indeed - there are still some tricky and obscure puzzles, but the design prefigures the modern episodic adventure era by dividing the story into six chapters, each a complete adventure in itself. Longtime readers will observe that it's taken me a while to get around to this one, largely because I found myself fervently hoping it would be shorter and less convoluted than the (in my opinion) overblown King's Quest VI.
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